<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8900478732522439632</id><updated>2012-01-10T06:50:31.211-05:00</updated><category term='Beckett Massive Online Gamer'/><category term='Support'/><category term='Web Design'/><category term='sigs'/><category term='v 5.4'/><category term='WoW'/><category term='lotro'/><category term='guild launch'/><category term='World of Warcraft'/><category term='features'/><category term='Guild Websites'/><category term='Graphic Design'/><category term='performance'/><category term='release'/><category term='Advertising'/><category term='Pro Tips'/><category term='Domain'/><category term='enhancements'/><category term='Templates'/><title type='text'>Launching Guild Launch</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>35</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-6708608925645580080</id><published>2009-11-04T13:07:00.009-05:00</published><updated>2009-11-04T15:03:15.355-05:00</updated><title type='text'>Ver. 6.9 Sneak Peak - Development Focus Shifts</title><summary type='text'>The 6.9 release is planned for 11/18/2009.Over the last 2 months we've been focusing on improving performance and areas where we needed proactive maintenance as Guild Launch continues to grow. The most important of those changes have been released and we are now ready to move back into refining and improving Guild Launch from a functional perspective.Over the next 6 months we are going to be </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/6708608925645580080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=6708608925645580080' title='40 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/6708608925645580080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/6708608925645580080'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/11/version-69-sneak-peak.html' title='Ver. 6.9 Sneak Peak - Development Focus Shifts'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>40</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-9058640672040245244</id><published>2009-10-20T22:57:00.011-04:00</published><updated>2009-10-21T07:08:30.254-04:00</updated><title type='text'>Guild Launch Version 6.8.3 Release Notes</title><summary type='text'>Greetings,This release is planned for just after our normal backup downtime ~8:30 Eastern on Wednesday October 21st.Version 6.8.3 is primarily a bug fix, tweak and enhancement release.For this release we are trying something new and putting our release notes on our blog site. The primary reason is because a few users have asked that we make the release notes available for viewing when the site is</summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/9058640672040245244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=9058640672040245244' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/9058640672040245244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/9058640672040245244'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/10/guild-launch-version-683-release-notes.html' title='Guild Launch Version 6.8.3 Release Notes'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-2074508167539978222</id><published>2009-10-15T11:25:00.008-04:00</published><updated>2009-10-15T11:35:19.392-04:00</updated><title type='text'>Dust 514 - More Info - Single Shard</title><summary type='text'>More information is available about Dust 514 at a conceptual level now. As things flesh out this game is sounding more and more interesting. I like FPSs, but they aren't a core game of mine as they are with some other people here at Guild Launch. So, the idea of FPS/RPG MMOs intrigues me. I fully believe that Hi-Rez has hit on a good idea with Global Agenda, but Dust 514 looks like another </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/2074508167539978222/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=2074508167539978222' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/2074508167539978222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/2074508167539978222'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/10/dust-514-more-info-single-shard.html' title='Dust 514 - More Info - Single Shard'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-5146865017233822868</id><published>2009-07-29T12:29:00.008-04:00</published><updated>2009-07-29T14:18:24.423-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pro Tips'/><category scheme='http://www.blogger.com/atom/ns#' term='Support'/><title type='text'>GL Pro Tips - How To Admin Your Site, Part 2</title><summary type='text'>On Wednesday, Guild Launch Pro Tips will explore common issues, a look at features as well as creative ideas on how to use the Guild Launch system. This article will be multi-part and is geared to help Administer your site.Welcome back to How To Admin Your Site.  Last week we covered modifying your template and reminded everyone how to do a Roster Import.  We have more in store this week so feel </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/5146865017233822868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=5146865017233822868' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/5146865017233822868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/5146865017233822868'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/07/gl-pro-tips-how-to-admin-your-site-part_29.html' title='GL Pro Tips - How To Admin Your Site, Part 2'/><author><name>GL_Mike</name><uri>http://www.blogger.com/profile/04329422109530424290</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_NKLO1mUwrh4/SnCA6Cx1zKI/AAAAAAAAADk/s-NdK-tysQk/s72-c/postInForum.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-6373216967937336311</id><published>2009-07-29T10:08:00.004-04:00</published><updated>2009-07-29T10:23:15.059-04:00</updated><title type='text'>LOTRO sigs and save/preview buttons released today!</title><summary type='text'>If you happen to go to siglaunch now you will see that LOTRO sigs have been added to the list.  With the growing popularity of LOTRO, we decided to give our users the ability to create sigs for it.  There are a couple of sweet backgrounds right now and more are on the way so keep your eye's peeled.Along with the release of lotro sigs, we also make some infrastructural tweaks to sigs in general.  </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/6373216967937336311/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=6373216967937336311' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/6373216967937336311'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/6373216967937336311'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/07/lotro-sigs-and-savepreview-buttons.html' title='LOTRO sigs and save/preview buttons released today!'/><author><name>GL_Jun</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-6607565145054121837</id><published>2009-07-22T14:50:00.004-04:00</published><updated>2009-09-16T10:58:28.466-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pro Tips'/><category scheme='http://www.blogger.com/atom/ns#' term='Support'/><title type='text'>GL Pro Tips - How To Admin Your Site, Part 1</title><summary type='text'>On Wednesday, Guild Launch Pro Tips will explore common issues, a look at features as well as creative ideas on how to use the Guild Launch system. This article will be multi-part and is geared to help Administer your site.Running a guild is not an easy thing to do and I admire successful guilds.  We provide a lot of tools to help with that success, so for the next few weeks I will highlight some</summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/6607565145054121837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=6607565145054121837' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/6607565145054121837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/6607565145054121837'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/07/gl-pro-tips-how-to-admin-your-site-part.html' title='GL Pro Tips - How To Admin Your Site, Part 1'/><author><name>GL_Mike</name><uri>http://www.blogger.com/profile/04329422109530424290</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_NKLO1mUwrh4/SmYJJBjWaDI/AAAAAAAAACk/DTc_2zb3yto/s72-c/guildLogo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-3569367519682523046</id><published>2009-07-08T14:14:00.004-04:00</published><updated>2009-08-17T09:48:02.901-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pro Tips'/><category scheme='http://www.blogger.com/atom/ns#' term='Domain'/><category scheme='http://www.blogger.com/atom/ns#' term='Guild Websites'/><title type='text'>GL Pro Tips - Using Your Own Domain</title><summary type='text'>On Wednesday, Guild Launch Pro Tips will explore common issues, a look at features as well as creative ideas on how to use the Guild Launch system. This week, Mike will guide you through configuring your domain to work with your guild site.So you have a Guild Launch guild website and you have a domain (or want to get one), how do you make them communicate?  Domain Pointing is an available feature</summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/3569367519682523046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=3569367519682523046' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/3569367519682523046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/3569367519682523046'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/07/gl-pro-tips-using-your-own-domain.html' title='GL Pro Tips - Using Your Own Domain'/><author><name>GL_Mike</name><uri>http://www.blogger.com/profile/04329422109530424290</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-3621019080924232141</id><published>2009-06-17T16:25:00.004-04:00</published><updated>2009-06-18T22:34:18.999-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='features'/><category scheme='http://www.blogger.com/atom/ns#' term='lotro'/><category scheme='http://www.blogger.com/atom/ns#' term='sigs'/><title type='text'>Image comments in latest release and other stuff...</title><summary type='text'>The image comment feature which I had been working on got pushed out in today's release. Stephen mentioned to me that a lot of our users were asking about this prior to my arrival at Guild Launch and I'm glad that I've been able to take a feature request off the list. Rather than having the page reload after each comment, we decided that using AJAX would be the best approach and having not worked</summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/3621019080924232141/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=3621019080924232141' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/3621019080924232141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/3621019080924232141'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/06/image-comments-in-latest-release-and.html' title='Image comments in latest release and other stuff...'/><author><name>GL_Jun</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-4416318946343100073</id><published>2009-06-03T16:14:00.000-04:00</published><updated>2009-06-05T09:56:01.845-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Advertising'/><category scheme='http://www.blogger.com/atom/ns#' term='Graphic Design'/><category scheme='http://www.blogger.com/atom/ns#' term='Beckett Massive Online Gamer'/><category scheme='http://www.blogger.com/atom/ns#' term='guild launch'/><title type='text'>New Ad Campaign In Beckett Massive Online Gamer</title><summary type='text'>Guild Launch is trying a hand at magazine advertising and for the first time ever we are featuring an Ad in Beckett Massive Online Gamer Magazine. Check the ad out, it is on page 77!Also, in the mags Special Feature section, Beckett has chosen a Guild of the Month to interview and feature in the magazine. Please let me know if you wish for your Guild to be considered for this. First featured </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/4416318946343100073/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=4416318946343100073' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/4416318946343100073'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/4416318946343100073'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/06/guild-launchs-first-ever-magazine-ad.html' title='New Ad Campaign In Beckett Massive Online Gamer'/><author><name>GL_Vicki</name><uri>http://www.blogger.com/profile/07296267822707841075</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_QHoSSQzKY_s/ScoyrLxgunI/AAAAAAAAAJk/o6biP2eG4gI/S220/user_avatar9000_large.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_QHoSSQzKY_s/SibfMY8vLuI/AAAAAAAAAKo/u7o_ymso71s/s72-c/June09_ad.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-2082673639842419284</id><published>2009-05-29T13:36:00.000-04:00</published><updated>2009-05-29T15:15:41.987-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='guild launch'/><title type='text'>A Week with Support</title><summary type='text'>Some time ago, Stephen blogged about The Guild Launch Development Approach.  Today I am going to lead you through a typical week for me at Guild Launch.My primary role at Guild Launch is Technical Support.  I handle all of our support emails and phone calls.  Like the rest of the team here, I get to wear many hats so it keeps me on my toes and makes sure I am never bored.  Lets take a day by day </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/2082673639842419284/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=2082673639842419284' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/2082673639842419284'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/2082673639842419284'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/05/week-with-support.html' title='A Week with Support'/><author><name>GL_Mike</name><uri>http://www.blogger.com/profile/04329422109530424290</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-534616796170311045</id><published>2009-05-20T18:37:00.000-04:00</published><updated>2009-05-20T18:44:37.947-04:00</updated><title type='text'>Windows 7, nVidia Drivers &amp; Fan Speed</title><summary type='text'>I recently updated my gaming a.k.a "At Home Mod Development" machine to the Win7 RC1 and then upgraded my nVidia drivers to first set of Windows 7 drivers, then I updated to the 185.85 series and ran into an odd issue. After updating the drivers the back chassis auto-sensing fan on the machine kept revving up and then slowing down. Then 30 seconds or so later it would rev up and slow down. Rinse,</summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/534616796170311045/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=534616796170311045' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/534616796170311045'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/534616796170311045'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/05/windows-7-nvidia-drivers-fan-speed.html' title='Windows 7, nVidia Drivers &amp; Fan Speed'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-1172056576598549101</id><published>2009-05-19T09:28:00.001-04:00</published><updated>2009-05-19T09:54:48.914-04:00</updated><title type='text'>Single World MMOs &amp; Storytelling</title><summary type='text'>Game Set Watch has an interesting article on 'Single Server' MMORPGs. The premise of the article is that sharding is the key factor in the difficulty of creating compelling game wide storylines. If one server makes one decision and another makes the opposite decision how do you release a storyline to the whole community in a compelling and engaging way? We've seen server wide events in World of </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/1172056576598549101/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=1172056576598549101' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/1172056576598549101'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/1172056576598549101'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/05/single-world-mmos-storytelling.html' title='Single World MMOs &amp; Storytelling'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-9115896932437281955</id><published>2009-05-18T14:56:00.003-04:00</published><updated>2009-11-06T14:35:30.924-05:00</updated><title type='text'>Making Lytebox Work in IE8 - Close, Previous &amp; Next</title><summary type='text'>Update: There is another solution that is a touch cleaner and probably gets more to the root of the issue available here: http://nederveld.wordpress.com/2009/07/02/lytebox-and-internet-explorer-8/Here at Guild Launch we've been using a wonderful streamlined version of Lightbox called Lytebox. We use it primarily because it's a much smaller download than the other Lightboxes and Lightbox 2 and </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/9115896932437281955/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=9115896932437281955' title='23 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/9115896932437281955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/9115896932437281955'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/05/making-lytebox-work-in-ie8-close.html' title='Making Lytebox Work in IE8 - Close, Previous &amp; Next'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>23</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-8884800213997977245</id><published>2009-05-12T18:34:00.000-04:00</published><updated>2009-05-13T16:57:29.125-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pro Tips'/><category scheme='http://www.blogger.com/atom/ns#' term='Support'/><title type='text'>GL Pro Tips - Roster Imports</title><summary type='text'>(Almost) Every Wednesday, Guild Launch Pro Tips will explore common issues, a look at features as well as creative ideas on how to use the Guild Launch system. This week, Mike will guide you through Roster Imports.Hey gang, I apologize for missing the last two weeks.  Things were busy here with testing and all, and I fell a bit behind.  Anyway, I am back and today we will talk about Roster </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/8884800213997977245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=8884800213997977245' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/8884800213997977245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/8884800213997977245'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/05/gl-pro-tips-roster-imports.html' title='GL Pro Tips - Roster Imports'/><author><name>GL_Mike</name><uri>http://www.blogger.com/profile/04329422109530424290</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-2957100674237085609</id><published>2009-05-11T15:17:00.000-04:00</published><updated>2009-05-11T15:23:48.086-04:00</updated><title type='text'>Guild Launch Turns 3 Years Old!</title><summary type='text'>On May 6th Guild Launch turned 3 years old. I had been working on the idea and developing the concept since late 2005 and formed Guild Launch in May of 2006. I started development in earnest and hired our first Developer and Graphic Designer in August of 2006 and released our beta in November of 2006. After a successful beta we went live in January of 2007. Since that time we've seen some </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/2957100674237085609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=2957100674237085609' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/2957100674237085609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/2957100674237085609'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/05/guild-launch-turns-3-years-old.html' title='Guild Launch Turns 3 Years Old!'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-1059596276334731293</id><published>2009-05-08T13:37:00.000-04:00</published><updated>2009-05-08T14:21:17.391-04:00</updated><title type='text'>Guild Launch Maps</title><summary type='text'>While I was creating the maps functionality I noticed that as soon as you zoomed to a certain level, a popup would ask you if you wanted to view the map in a bird's eye view.  I found this very annoying and didn't think there was a way to disable this.  Viola!  I have added in some code so that the annoying popup will no longer appear.  However, should you still wish to view the map in bird's eye</summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/1059596276334731293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=1059596276334731293' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/1059596276334731293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/1059596276334731293'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/05/guild-launch-maps.html' title='Guild Launch Maps'/><author><name>GL_Jun</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-6934679700998684671</id><published>2009-04-22T19:15:00.000-04:00</published><updated>2009-04-22T16:15:57.713-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pro Tips'/><category scheme='http://www.blogger.com/atom/ns#' term='Support'/><title type='text'>GL Pro Tips - Primary Navigation</title><summary type='text'>Every Wednesday, Guild Launch Pro Tips will explore common issues, a look at features as well as creative ideas on how to use the Guild Launch system. This week, Mike will help you modify your Primary Navigation.You know those links on the site that take you to your Forums, Rapid Raid, Guild Roster, etc.?  That is called the Primary Navigation and it can be modified.  You can add, remove, rename,</summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/6934679700998684671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=6934679700998684671' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/6934679700998684671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/6934679700998684671'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/04/gl-pro-tips-primary-navigation.html' title='GL Pro Tips - Primary Navigation'/><author><name>GL_Mike</name><uri>http://www.blogger.com/profile/04329422109530424290</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_NKLO1mUwrh4/Se9u1gF5MGI/AAAAAAAAAB8/7F0y3WwALR4/s72-c/currentNav.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-2921998181187327912</id><published>2009-04-15T14:50:00.000-04:00</published><updated>2009-04-15T16:12:27.329-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pro Tips'/><category scheme='http://www.blogger.com/atom/ns#' term='Support'/><title type='text'>GL Pro Tips - Maps &amp; Character Options</title><summary type='text'>Every Wednesday, Guild Launch Pro Tips will explore common issues, a look at features as well as creative ideas on how to use the Guild Launch system. This week, Mike will discuss two new features in the Guild Launch 6.1 release; Maps and Multi-Class/Spec games.Hey everyone, welcome back to Pro Tips!  I had originally planned today's topic to be about Custom Roster Columns but decided to </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/2921998181187327912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=2921998181187327912' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/2921998181187327912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/2921998181187327912'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/04/gl-pro-tips-maps-character-options.html' title='GL Pro Tips - Maps &amp;amp; Character Options'/><author><name>GL_Mike</name><uri>http://www.blogger.com/profile/04329422109530424290</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_NKLO1mUwrh4/SeYwC3tVDwI/AAAAAAAAAAc/aNWAlIy3fE0/s72-c/maps.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-8947871499175581793</id><published>2009-04-14T15:22:00.001-04:00</published><updated>2009-04-14T16:36:00.278-04:00</updated><title type='text'>Cool things coming soon...</title><summary type='text'>After working on sigs, I began researching geocoding.  From Google's mapping API to Microsoft's, there's a lot one can do with these robust tools.  Originally, I was aiming to integrate Google maps into my project but there are some rules that Google enforces that hindered my development; in order to develop on an intranet you pretty much have to fork out a crap ton of loot for their enterprise </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/8947871499175581793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=8947871499175581793' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/8947871499175581793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/8947871499175581793'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/04/cool-things-coming-soon.html' title='Cool things coming soon...'/><author><name>GL_Jun</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-725648455553039271</id><published>2009-04-08T18:45:00.000-04:00</published><updated>2009-04-08T15:46:30.306-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pro Tips'/><category scheme='http://www.blogger.com/atom/ns#' term='Support'/><title type='text'>GL Pro Tips - HTML Widget</title><summary type='text'>Every Wednesday, Guild Launch Pro Tips will explore common issues as well as creative ideas on how to use the Guild Launch system.  This week, Mike will discuss how glorious the HTML widget is and describe a few "out of the box" ideas on its use.If you were to ask me the most exciting addition we have made at Guild Launch, my answer would be the HTML Widget.  Almost every widget related request I</summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/725648455553039271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=725648455553039271' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/725648455553039271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/725648455553039271'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/04/gl-pro-tips-html-widget.html' title='GL Pro Tips - HTML Widget'/><author><name>GL_Mike</name><uri>http://www.blogger.com/profile/04329422109530424290</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_NKLO1mUwrh4/Sdz1GpewmRI/AAAAAAAAAAM/bVNCXUJQ-x4/s72-c/Add+Widget.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-7598463760747165248</id><published>2009-04-07T10:09:00.000-04:00</published><updated>2009-04-07T10:15:53.844-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Templates'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='WoW'/><title type='text'>New Template Preview!</title><summary type='text'>Behold, a new template! A preview of the new one anyways. I am currently working on a heavy WoW themed template using Wrath of the Lich King art. I am a huge fan of a fixed width template. This one is made to work as a fixed width, otherwise you wouldn't get the metal / wood texture on the sides. I will also be doing one similar for the upcoming release of Ulduar. So what do you guys think of the</summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/7598463760747165248/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=7598463760747165248' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/7598463760747165248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/7598463760747165248'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/04/new-template-preview.html' title='New Template Preview!'/><author><name>GL_Vicki</name><uri>http://www.blogger.com/profile/07296267822707841075</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_QHoSSQzKY_s/ScoyrLxgunI/AAAAAAAAAJk/o6biP2eG4gI/S220/user_avatar9000_large.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_QHoSSQzKY_s/Sdtf2Zgc7EI/AAAAAAAAAKg/Yk5X5KL4hrE/s72-c/wtemplate.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-6318153304622265848</id><published>2009-03-26T16:11:00.000-04:00</published><updated>2009-03-28T10:28:09.316-04:00</updated><title type='text'>The beast known as SIGS.</title><summary type='text'>In addition to the cool new backgrounds that Vicki created, the return of updates to your sigs, we've just added...are you ready...CHOOSE YOUR FONT AND FONT COLORS!!! AAAAHHHHHH!!! Just released today, I've managed to get all the "bugs" (not really, working between two different environments can get a little tricky) and things should be running smoothly once again.I'll be setting up a development</summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/6318153304622265848/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=6318153304622265848' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/6318153304622265848'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/6318153304622265848'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/03/beast-knows-as-sigs.html' title='The beast known as SIGS.'/><author><name>GL_Jun</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-8427546809630229191</id><published>2009-03-26T14:17:00.001-04:00</published><updated>2009-03-28T10:28:48.522-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='performance'/><category scheme='http://www.blogger.com/atom/ns#' term='guild launch'/><title type='text'>More Page Optimization Fun</title><summary type='text'>We've been working on many subtle put important page rendering improvements here at Guild Launch. We have fast servers, fast databases and multiple fast connections to the Internet in our datacenter. So, we've been working on squeezing everything we can out of the user's perception of rendering times.To that end, in Version 6.1 of Guild Launch we've done the following:We moved many of the static </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/8427546809630229191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=8427546809630229191' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/8427546809630229191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/8427546809630229191'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/03/more-page-optimization-fun.html' title='More Page Optimization Fun'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-4058521303399988591</id><published>2009-03-25T13:40:00.000-04:00</published><updated>2009-03-25T13:46:31.931-04:00</updated><title type='text'>SIGS SIGS SIGS!!!</title><summary type='text'>Learned a lot of stuff from sigs, namely the flakiness of the armory.  Finishing up some other cool stuff for sigs and working out the bugs in development.</summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/4058521303399988591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=4058521303399988591' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/4058521303399988591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/4058521303399988591'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/03/sigs-sigs-sigs.html' title='SIGS SIGS SIGS!!!'/><author><name>GL_Jun</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-5839449464963959804</id><published>2009-03-25T09:33:00.000-04:00</published><updated>2009-03-28T10:34:22.324-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Templates'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='Web Design'/><category scheme='http://www.blogger.com/atom/ns#' term='Graphic Design'/><category scheme='http://www.blogger.com/atom/ns#' term='WoW'/><category scheme='http://www.blogger.com/atom/ns#' term='guild launch'/><title type='text'>What is the appeal of a Template?</title><summary type='text'>As I begin to get back to creating new and exciting templates, I took a moment yesterday with Stephen to do a little research on the templates that are most used here at Guild Launch. I was surprised by the results and could not help but wonder what about certain templates appeals to you (you being our awesome users)? Is it the simplicity? colors? theme? ease of customization? As the designer of </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/5839449464963959804/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=5839449464963959804' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/5839449464963959804'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/5839449464963959804'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/03/what-is-appeal-of-template.html' title='What is the appeal of a Template?'/><author><name>GL_Vicki</name><uri>http://www.blogger.com/profile/07296267822707841075</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_QHoSSQzKY_s/ScoyrLxgunI/AAAAAAAAAJk/o6biP2eG4gI/S220/user_avatar9000_large.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_QHoSSQzKY_s/ScpHhagBgrI/AAAAAAAAAKI/KPDcH19gpH0/s72-c/redtemplate.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-8473236291012672369</id><published>2009-03-15T12:16:00.001-04:00</published><updated>2009-03-15T12:53:28.871-04:00</updated><title type='text'>Page Load Performance Optimizations</title><summary type='text'>Guild Launch has excellent page load speeds. That being said, in recent releases we've been laying the groundwork for further page load optimizations. We are doing this as a proactive measure to deliver you the best Guild Hosting possible and make your experience with Guild Launch the best we can.At it's core the time it takes a web page to load is connected to the time it takes for the server to</summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/8473236291012672369/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=8473236291012672369' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/8473236291012672369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/8473236291012672369'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/03/page-load-performance-optimizations.html' title='Page Load Performance Optimizations'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-255442742034202433</id><published>2009-03-11T00:56:00.000-04:00</published><updated>2009-03-11T01:03:46.193-04:00</updated><title type='text'>Eve Online - Apocrypha = Awesome</title><summary type='text'>Eve Online has made a major upgrade with the Apocrypha expansion. An awesome free expansion that nearly doubles the game world size. If you've ever played Eve and aren't playing anymore, this is an awesome time to give it a go again.They've revamped the starter tutorial, they've added new "wormhole space" that is completely uncharted, they've revamped the scanning system, and they've added a *</summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/255442742034202433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=255442742034202433' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/255442742034202433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/255442742034202433'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/03/eve-online-apocrypha-awesome.html' title='Eve Online - Apocrypha = Awesome'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-430791243273575121</id><published>2009-03-07T11:24:00.000-05:00</published><updated>2009-03-08T12:30:11.351-04:00</updated><title type='text'>Alliances, Alliances, Friends &amp; Foes</title><summary type='text'>So, we've been reviewing Guild Alliance functionality the last few days and working out a plan to integrate Alliance functionality into Guild Launch. I realize this sounds easy, but when it comes to actually providing functionality for Alliances and not just a "list of guilds we like" this results in a tremendous amount of steam coming from our brains. Fortunately, we've got an awesome team and </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/430791243273575121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=430791243273575121' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/430791243273575121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/430791243273575121'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/03/alliances-alliances-friends-foes.html' title='Alliances, Alliances, Friends &amp; Foes'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-5176373509502183215</id><published>2009-02-27T22:44:00.000-05:00</published><updated>2009-02-27T22:49:29.490-05:00</updated><title type='text'>Safari 4 - Browser Wars Heating Up?</title><summary type='text'>First off, I'm not an Apply fanboi. Apple makes some great products, but as with anything they have their role and their demographic they appeal to. I've played with Safari on Windows and Safari on Mac and I've always felt it was lackluster and believed that Firefox was a hands down better browser. That being said... I've been playing with the Safari 4 beta and it's *awesome*. It's fast, they use</summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/5176373509502183215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=5176373509502183215' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/5176373509502183215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/5176373509502183215'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/02/safari-4-browser-wars-heating-up.html' title='Safari 4 - Browser Wars Heating Up?'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-8746138834830283067</id><published>2009-02-01T16:29:00.000-05:00</published><updated>2009-02-01T16:55:21.505-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='v 5.4'/><category scheme='http://www.blogger.com/atom/ns#' term='release'/><category scheme='http://www.blogger.com/atom/ns#' term='enhancements'/><category scheme='http://www.blogger.com/atom/ns#' term='guild launch'/><title type='text'>Guild Launch v 5.4 Upcoming Changes</title><summary type='text'>We have been hard at work here at Guild Launch on some major changes coming in what is, for now, called Version 5.4 of Guild Launch. These changes include:Translation of Signification Portions of Guild LaunchFull translation of forum text into Chinese, French, German, Russian and SpansihTranslation of the login and header bar into Chinese, French, German, Russian and SpanishAdditions to allow </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/8746138834830283067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=8746138834830283067' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/8746138834830283067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/8746138834830283067'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2009/02/guild-launch-v-54-upcoming-changes.html' title='Guild Launch v 5.4 Upcoming Changes'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-6353762852303385844</id><published>2008-11-17T16:10:00.000-05:00</published><updated>2008-11-17T16:14:48.908-05:00</updated><title type='text'>Crazy October/November Here at Guild Launch!</title><summary type='text'>So, we're finally winding down the mad pre-Christmas game rush. First came Warhammer Online which was a major game release with a lot of new functionality for us. Then came expansions for Everquest and Everquest II. Then came Warcraft: WoTLK which just about everyone has been waiting for with baited breath. This week is LoTRO's Mines of Moria expansion.Needless to say, it's been a mad house here </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/6353762852303385844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=6353762852303385844' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/6353762852303385844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/6353762852303385844'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2008/11/crazy-octobernovember-here-at-guild.html' title='Crazy October/November Here at Guild Launch!'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-3442247493780026314</id><published>2008-06-19T11:47:00.000-04:00</published><updated>2008-06-19T11:53:43.102-04:00</updated><title type='text'>The Guild Launch Development Approach</title><summary type='text'>I thought I would give you guys some more insight into our development process. Every company develops a bit differently, and personally I like to see some of the "inner workings" of things, so here it goes. Following is a description of our "Release" process which is one aspect of development. I'll get more into the "Coding" aspect of things in some other blog.Guild Launch operates on an </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/3442247493780026314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=3442247493780026314' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/3442247493780026314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/3442247493780026314'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2008/06/guild-launch-development-approach.html' title='The Guild Launch Development Approach'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-1720072129600548727</id><published>2008-06-19T11:37:00.000-04:00</published><updated>2008-06-19T11:46:24.161-04:00</updated><title type='text'>The Guild Launch Tour</title><summary type='text'>I decided that giving you guys a tour of Guild Launch would be fun. I took some quick pictures of the office, added some captions, and voila a tour is born. We'll do a people tour some other time, this is just a quick run down of the primary "things to see" here at Guild Launch.Well, every business has a door, and this is ours.We're quite proud of our orange 'runic' logo, and we display it </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/1720072129600548727/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=1720072129600548727' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/1720072129600548727'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/1720072129600548727'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2008/06/guild-launch-tour.html' title='The Guild Launch Tour'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-2499330757486904984</id><published>2008-06-19T11:34:00.000-04:00</published><updated>2008-06-19T11:36:50.955-04:00</updated><title type='text'>Stephen: What I Do...</title><summary type='text'>I figured I'd kick off this first dev blog by talking about what I do here at Guild Launch. My corporate title is CEO/President. I own the company. Guild Launch was created because I've built guild sites for my own guilds, and I've got more than 12 years of experience in Web Development and this type of company is right up my alley.On a functional level I am a programmer, project manager and the </summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/2499330757486904984/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=2499330757486904984' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/2499330757486904984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/2499330757486904984'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2008/06/stephen-what-i-do.html' title='Stephen: What I Do...'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8900478732522439632.post-3783097550221570482</id><published>2008-06-19T11:30:00.001-04:00</published><updated>2008-06-19T11:31:22.935-04:00</updated><title type='text'>New Guild Launch Blog Site</title><summary type='text'>Greetings Everyone! We're going to be testing out a Blogger site to use as a development/company blog for the Guild Launch team. We intend to post more industry news and things that aren't support related here. This is a trial run to see if it works for us.</summary><link rel='replies' type='application/atom+xml' href='http://guildlaunch.blogspot.com/feeds/3783097550221570482/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8900478732522439632&amp;postID=3783097550221570482' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/3783097550221570482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8900478732522439632/posts/default/3783097550221570482'/><link rel='alternate' type='text/html' href='http://guildlaunch.blogspot.com/2008/06/new-guild-launch-blog-site.html' title='New Guild Launch Blog Site'/><author><name>GL_Stephen</name><uri>http://www.blogger.com/profile/05204230974907337569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
